Match Ended
BO3
FISSURE Playground 1
Match Ended
BO3
0 - 2
2 - 1
10 - 13
13 - 9
3 - 13
2 - 0
0 - 2
2 - 0
1 - 2
2 - 1
Heroic (#18 VRS) head into FISSURE Playground #1 with strong credentials—recently topping their GSL group and boasting steady LAN performances, though they fell 1–2 to Tundra Esports in the upper‑bracket quarter-finals.
BIG (#26 VRS) enter with patchy form; their GSL group results were mixed and they’ve lacked high-level Bo3 consistency on LAN.
Head-to-head: No recent Bo3s, but Heroic’s record against similar tier teams tilts the balance in their favor.
Edge: Clearly leans toward Heroic based on event pedigree, map pool, and roster consistency.
Heroic prefer maps like Nuke and Inferno—having demonstrated stable CT structures and solid execute discipline—while often avoiding more volatile maps such as Vertigo.
BIG are less proven in best-of-series; they often lean on Anubis or Train but lack consistent results and depth on core maps.
Map advantage: Strongly with Heroic due to strategic flexibility and predictable veto control.
Heroic’s lineup (stavn, jabbi, rush, cadiaN, niko) show disciplined mid-round play and adaptation under pressure—especially in clutch situations during their recent Aust in Major run.
BIG’s roster tends to rely on aggression and individual duels, but lacks Heroic’s depth in utility usage and map reads.
Tactically, Heroic's strengths lie in coordinated utility execution and CT-side structure, while BIG function more reactively.
Map 1 (Heroic pick – likely Nuke): Expect disciplined CT half and thorough T-side structure—**13–9 Heroic**.
Map 2 (BIG pick – maybe Anubis or Train): BIG might keep the map close early, but Heroic should reassert control late—**13–11 Heroic**.
Map 3 (if necessary – Heroic’s stronger map): Heroic’s depth and game sense should close out decisively—**13–8 Heroic**.
Heroic bring higher rank, event resilience, and proven best-of-series form.
BIG are capable but unproven in this format and likely to struggle to match Heroic’s tactical discipline.
Expect Heroic to control pace, neutralize aggression, and secure the key rounds.
Heroic 2–0 BIG
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